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      <image:caption>This concept was based on rough sketches by a member of the team. Crocro’s was the in-game shop used to trade for seeds and other items.</image:caption>
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      <image:title>Prototyping + Fabrication - Sauna with underlighting</image:title>
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    <lastmod>2022-04-01</lastmod>
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      <image:title>Magic Beanstalk Dialogue UX - Letter Dialogue</image:title>
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      <image:title>Magic Beanstalk Dialogue UX - Letter Dialogue Breakdown</image:title>
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      <image:title>Magic Beanstalk Dialogue UX - Dialogue Pop-up</image:title>
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      <image:title>Magic Beanstalk Dialogue UX - Mobile Dialogue</image:title>
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      <image:title>Magic Beanstalk Dialogue UX - Mobile Dialogue Zones</image:title>
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      <image:title>Magic Beanstalk Dialogue UX - Classic Bar Dialogue</image:title>
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    <lastmod>2024-05-02</lastmod>
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      <image:title>Articles - The Last Clockwinder - GPU Spline system - Make it stand out</image:title>
      <image:caption>Main Spline mesh shader graph</image:caption>
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      <image:title>Articles - The Last Clockwinder - GPU Spline system - Make it stand out</image:title>
      <image:caption>Cubic Bezier math represented as nodes (Unity Shader graph)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d129c427945510001206ae2/b4263ac0-3d7d-458e-9ae0-94ffab59b829/CubicBezierFunction_Pontoco.PNG</image:loc>
      <image:title>Articles - The Last Clockwinder - GPU Spline system - Make it stand out</image:title>
      <image:caption>And the same math represented in a custom node</image:caption>
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      <image:title>Articles - The Last Clockwinder - GPU Spline system - Make it stand out</image:title>
      <image:caption>The inspector for the Spline mesh script.</image:caption>
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    <loc>https://www.garrettstevens.com/about</loc>
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      <image:title>About</image:title>
      <image:caption>Photo credit: Conrad Valone</image:caption>
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    <lastmod>2020-06-06</lastmod>
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