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Garrett Stevens

Technical Art • Creative Technology • Design
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Wild Passage

Wild Passage was an unreleased independent project created during my time at Polymath. I did a lot of design work, art direction, look development, and material work. I also did much of the concept art and 3D modelling.
This project was a passion project from the very beginning, and while we did not release, I’m very proud of what we accomplished.

Additional thanks to Edgard Ortega (Co-Founder, Co-Designer and Gameplay Programmer), Alejandro “Cano” Canizzo ( Co-founder) , Anguel Roumenov Bogoev (Rigging and Animation), and Nick Dahill ( Additional 3D Art + Concept) .